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		<h1>[name]</h1>

		<p class="desc">
			This class contains the parameters that define exponential squared fog,
			which gives a clear view near the camera and a faster than exponentially
			densening fog farther from the camera.
		</p>

		<h2>Code Example</h2>

		<code>
			const scene = new THREE.Scene();
			scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
		</code>

		<h2>Constructor</h2>

		<h3>[name]( [param:Integer color], [param:Float density] )</h3>

		<p>
			The color parameter is passed to the [page:Color] constructor to set the
			color property. Color can be a hexadecimal integer or a CSS-style string.
		</p>
		<h2>Properties</h2>

		<h3>[property:Boolean isFogExp2]</h3>
		<p>Read-only flag to check if a given object is of type [name].</p>

		<h3>[property:String name]</h3>
		<p>
			Optional name of the object (doesn't need to be unique). Default is an
			empty string.
		</p>

		<h3>[property:Color color]</h3>
		<p>
			Fog color. Example: If set to black, far away objects will be rendered
			black.
		</p>

		<h3>[property:Float density]</h3>
		<p>Defines how fast the fog will grow dense.</p>
		<p>Default is `0.00025`.</p>

		<h2>Methods</h2>

		<h3>[method:FogExp2 clone]()</h3>
		<p>Returns a new FogExp2 instance with the same parameters as this one.</p>

		<h3>[method:Object toJSON]()</h3>
		<p>Return FogExp2 data in JSON format.</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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